The first issue: it’s highly inaccessible. Even in a M&K-only Apex world, or a scenario where controller and M&K could tap-strafe just the same, we don’t believe it would be a healthy change with the freedom it currently allows, for three main reasons: This is why we believe tap-strafing exists solely as a design problem. But, accessibility isn’t the same as balance design, and it’s a strawman argument to treat it as such.” When people say, “Gee dang it, Respawn’s balancing decisions cater to controller players,” the best answer I have is: “When it comes to accessibility, we often must consider controller players given the constraints compared to M&K. Players should not feel forced to use a specific input type to stay competitive When top-level controller players say they would be alright with nerfing aim assist, we definitely take note. As Apex and its players evolve, it’s only prudent for us to continue to evaluate whether or not aim assist needs adjustment. Since tap-strafing is a unique M&K mechanic, many platforms have asked about our approach to controller-specific systems like aim assist. Things like wall-bounce redirects back onto that same wall should feel unchanged, but movement afforded by scroll-wheel strafing will be removed. That’s what I’m thinking of when I use the term “tap-strafe” throughout this post. Our goal is to remove some of the sharpness in momentum conservation around 90°+ angles. Thanks to the work of a couple of our engineers, this is now easily tunable on the fly, and we have the ability to iterate on or even revert it completely without a client update. Movement should feel unchanged for controllers and for M&K (mouse-and-keyboard) players who hadn’t heard of the term “tap-strafe” until this week. To be more explicit, this change targets multiple rapid directional commands after jumping. Internally, we generally use it to describe what many associate with scroll-wheel strafing. Tap-strafing is a term associated with different sorts of movement, depending on who you ask. Earlier this week, we announced our intention to “remove tap-strafing,” a decision that was met with surprise by many movement enthusiasts.
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